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Valorant 2.02 patch
Valorant 2.02 patch












valorant 2.02 patch

Expanded skill disparity range for playing with friends in rank placementsĪdjusted numerous locations to allow clearing angles to be a bit more straightforward in the following places:.Competitive Mode will be made available during this patch, changes since closed beta:.We've also increased the inaccuracy for crouch-walking to more appropriately match the amount of evasion it provides. We've fixed this now so that running with the right-click is significantly more inaccurate This was making it so that the right-click was much more accurate on the run that intended. We discovered an accidental discrepancy in how we were applying movement inaccuracy to the Bucky's right-click, one we introduced during closed beta when we added a delay for players to receive walking accuracy when Pushing through a smoke will still be risky, just more reasonable. The previous tuning for smokes made it far too punishing for players to push through and take a calculated risk-really encouraging them to be used as a powerful defensive stall tool. Adjusted tuning around screen effects when exiting and entering smokes Added prevention for Spycam going through teleporter doors on Bind when placed on the frame from the outside Fixed an issue where players could place a Cyber Cage on a Trapwire Fixed an issue where Spycam blocked Spike defusal

valorant 2.02 patch

REYNA Soul Orbs are now spawned when Reyna kills Phoenix during Run It Back. An increased window should keep this viable without eliminating the strategy.īlade Storm now refreshes when used to kill Phoenix during Run It Back. We like Viper’s unique ability to do “one-way” smokes, but some of the locations could create places where it was suicide to push through. Poison Orb activation cooldown increased. With Fragile, Viper’s team should have a big advantage on anyone if they fire on With Viper applying decay on her smokes, but only providing moderate chip damage on her area-damage skill, pushing through it was hard to punish. Note: the total damage is unchanged (the damage is lowered, but fragile increases it - it all evens out) Fragile is a debuff that doubles damage taken Snake Bite, taking damage will make a player fragile for a short time This should allow Viper to cut up sights, maps, and other unique areas to either Viper Toxic screen is a potentially-strong vision slicing tool, but its access was well.terrible, making it only useful in a few spots on most maps. VIPER Toxic Screen now burns through walls, placing emitters at all valid locations (e.g., the ground) over its length It’s worth studying the tweaked areas for all maps, which should relax the desire to exhaust abilities at certain locations. Lots of love has gone into improving the Menu UI-might be jarring at first, but we believe it’s for the better. We can’t help you much if you’re dancing in the open. Tagging, the slowing effect you feel when hit by bullets, has been adjusted, in part to up your chances of escape if you’re near cover. Most obvious change is that our top rank is now “Radiant” and we’ve added a surrender option, which will come in handy when you start losing to Radiant You can stop spamming us now, because Competitive Mode goes live this patch.














Valorant 2.02 patch